tui-lottie.vue
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<template>
<view class="tui-lottie__box">
<!-- #ifdef MP -->
<canvas :style="{width:mpW+'px',height:mpH+'px'}" class="lottie_canvas" id="lottie_canvas"
canvas-id="lottie_canvas" type="2d"></canvas>
<!-- #endif -->
<!-- #ifdef APP-VUE || H5 -->
<view ref="lottieRef" id="lottieRef" :prop="options" :change:prop="animation.changeProp" :action="actionVal"
:change:action="animation.changeAction" :style="{width:width+'rpx',height:height+'rpx'}"></view>
<!-- #endif -->
</view>
</template>
<!-- #ifdef APP-VUE || H5 -->
<script module="animation" lang="renderjs">
import lottie from './lottie.render.js'
export default {
data() {
return {
ani: null,
action_old: '',
isInit: false
}
},
methods: {
changeProp(vals, old) {
let isVue3App = false
// #ifdef APP-VUE
// #ifdef VUE3
isVue3App = true;
// #endif
// #endif
if (!this.isInit && !isVue3App) return;
this.init(vals || old)
},
changeAction(newVal, oldVal) {
const action = newVal || oldVal
if (action === this.action_old) return;
this.action_old = action;
try {
this.ani && this.ani[action]()
} catch (e) {
//TODO handle the exception
}
},
init(vals) {
if (!vals || (!vals.path && !vals.animationData)) return;
this.ani && this.ani.destroy();
this.$nextTick(() => {
this.ani = lottie.loadAnimation({
// #ifndef H5
container: document.getElementById('lottieRef'),
// #endif
// #ifdef H5
container: this.$refs.lottieRef.$el,
// #endif
renderer: 'svg',
loop: vals.loop === undefined ? true : vals.loop,
autoplay: vals.autoplay === undefined ? true : vals.autoplay,
path: vals.path,
// 只能加载本地json,优先级高于path
animationData: vals.animationData
});
})
}
},
mounted() {
this.init(this.options)
setTimeout(() => {
this.isInit = true;
}, 200)
}
}
</script>
<!-- #endif -->
<script>
// #ifdef MP
import lottieMp from './lottie.mp.js'
// #endif
export default {
name: "tui-lottie",
props: {
width: {
type: [Number, String],
default: 600
},
height: {
type: [Number, String],
default: 400
},
options: {
type: Object,
default () {
return {
path: '',
animationData: '',
autoplay: true,
loop: true
}
}
},
//动画操作,可取值 play、pause、stop、destroy
action: {
type: String,
default: 'play'
}
},
watch: {
// #ifdef MP
actionVal() {
this.changeMpAction()
},
options() {
if (!this.mpInitFlag) return;
this.initMp();
},
// #endif
action(val) {
this.actionVal = this.getAction(this.action)
}
},
data() {
return {
// #ifdef MP
mpW: 300,
mpH: 200,
// #endif
//可取值 play、pause、stop、destroy
actionVal: ''
};
},
// #ifdef VUE2
beforeDestroy() {
this.actionVal = 'destroy'
},
// #endif
// #ifdef VUE3
beforeUnmount() {
this.actionVal = 'destroy'
},
// #endif
// #ifdef MP
created() {
this.aniMp = null
this.mpInitFlag = false
this.mpW = uni.upx2px(Number(this.width))
this.mpH = uni.upx2px(Number(this.height))
},
// #endif
mounted() {
this.actionVal = this.getAction(this.action)
// #ifdef MP
this.initMp()
// #endif
},
methods: {
// #ifdef MP
changeMpAction() {
try {
this.aniMp && this.aniMp[this.actionVal]()
} catch (e) {
//TODO handle the exception
}
},
initMp() {
const options = {
...this.options
}
if (!options.path && !options.animationData) return;
this.aniMp && this.aniMp.destroy();
this.$nextTick(() => {
const query = uni.createSelectorQuery()
// #ifndef MP-ALIPAY
.in(this)
// #endif
query.selectAll('.lottie_canvas').node(res => {
const canvas = res[0].node;
const context = canvas.getContext('2d');
const dpr = uni.getSystemInfoSync().pixelRatio;
canvas.width = this.mpW * dpr;
canvas.height = this.mpH * dpr;
context.scale(dpr, dpr);
lottieMp.setup(canvas)
this.aniMp = lottieMp.loadAnimation({
loop: options.loop === undefined ? true : options.loop,
autoplay: options.autoplay === undefined ? true : options.autoplay,
//只支持网络地址
path: options.path,
animationData: options.animationData,
rendererSettings: {
context,
},
})
this.mpInitFlag = true
}).exec()
});
},
// #endif
getAction(action) {
const actions = ['play', 'pause', 'stop', 'destroy']
let val = 'play'
if (~actions.indexOf(action)) {
val = action
}
return val
}
}
}
</script>
<style scoped>
.tui-lottie__box {
display: inline-flex;
}
</style>