ShaderPrecisionFormat.js 273 Bytes Edit Raw Blame History 1 2 3 4 5 6 7 8 9 10 11 export default class WebGLShaderPrecisionFormat { className = 'WebGLShaderPrecisionFormat'; constructor({ rangeMin, rangeMax, precision }) { this.rangeMin = rangeMin; this.rangeMax = rangeMax; this.precision = precision; } }